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According to tcell documentation, it _should_ be able to create transparent UIs by using `tcell.SetBackgroundColor()`. I've so far been unsuccessful by following the examples, but haven't spent a lot …
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### Description
I was testing out the quest marker stuff and I noticed that I would take a screenshot with the native Windows 11 screenshot tool, alt tab and paste into Github, and then return to the…
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A given package should be assigned a given color and this color must be reused across all components for readability.
Colors are assigned / stored in the database so that they are shared across use…
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Bonjour
Est ce qu'il est possible / envisageable de traduire les UIs des interfaces ?
Nécessité aussi de prévoir plusieurs langues / colonnes dans BDD pour les fiches espèces
merci
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Hello!
The i18n of plugin's own UI is perfect, but UI of each particular CPT is rendered by WP itself. And AFAICS inside WP labels are never __()-wrapped. The last chance for this is just before pa…
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There are quite a few issues with how the game interface works in the game from a user standpoint. Some of them stem from the underlying code issues (see #3144), while others are caused by overall lac…
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Настроить интеграцию с виртульной АТС UIS
1. Синхронизация Адресной книги.
2. Уведомление о входящем звонке и показом Имени звонящего, Автомобиля и возможности сразу создать запись
3. Разрез истори…
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This issue contains the next discussion for planning the next steps of the editing menu
The main document to work with is here: https://github.com/inexorgame/inexor-core/wiki/Edit-Menu-UIs
To co…
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Here I just want to float some ideas about Ephemeris and how UIs can make it more approachable to users.
First I would propose that we rename the service from Ephemeris (a technical naming referrin…
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Smooth scrolling, due to its nature, causes enormous amount of screen redraws. This is a problem when the redraw operation is particularly slow, f.ex. when running over a low-bandwidth SSH connection,…