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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14556
Originally posted by **pavel4win** September 1, 2024
### Disclaimers
- [X] I have searched the issue tracker …
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## 🐛 Bug Report
Currently you don't get any boosts if you don't wear flippers ( agility and thieving)
EG could have ring of endurance and choose to use staminas
However you still get these b…
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https://youtu.be/s4OE7d_teRc
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I'm not sure weather this is actually normal, a bug or a lack from my hardware / software part but I get no shading under water.
![image](https://user-images.githubusercontent.com/62697421/99152225…
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When you create a new world, you see that grass was also generated underwater. This was a bug in MCPE but this no longer happens. It just happens in PocketMine now. (See photo attached.)
Steps to rep…
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Using Dev 1.5 Build 1244, terrain generation adds grass underwater. If you go below a lake or sea, there is grass at the bottom. I don't think that is usual. Additionally, it is not grass growing down…
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When you're underwater, game renders ceiling as floor instead of actual ceiling.
Water reflections are too mirror-like.
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Like #1183 , I'm trying to see the ocean floor. Here's my config:
```
renders["underwater"] = {
"title": "Underwater",
"rendermode": [Base(), EdgeLines(), NoFluids()],
"dimension": …
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It would be nice if speleothems, pebbles, and treasure pots could generate underwater, and maybe have special treasure pots made out of prismarine that drop ocean ruin loot.
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I died underwater and my teammate had a lot of trouble trying to revive me. When he finally was able to revive me, he got stuck in my body and had to suicide. Can you add some kind of marker that ap…