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currently updater does not handle http redirect, it may be convenient to support them so we can update url in the future without using [teapots](https://forum.nginx.org/read.php?10,284678).
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When the server transmits an entity state to a client, it is always delta encoded against some base entity state. This base entity state is one of the following, in order of priority:
1. The entity's…
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When the desktop file did not launched the updater but the game, people not wanting to phone home just had to click the Unvanquished icon and not run the updater. Now that that Unvanquished icon runs …
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So, the fact the game get significant performance drop on some older GPU is not only an asset nor a game-specific issue.
See https://github.com/Unvanquished/Unvanquished/issues/1207 for the issue on …
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I noticed that the engine build system is building `irt_core-x86_64.nexe`, `nacl_helper_bootstrap` and `nacl_loader` in engine's build path, but the engine runtime is looking for them in libpath (i.e.…
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I tried this with recent `daemonmap`, but I think this is deprecated, so I report it here.
Here is an example of a map where a part did not receive a navmesh:
![unvanquished_2023-01-07_095906_000]…
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The build point mechanics are designed to ensure gradual starvation of build points over time, so that losing a structure is a bigger and bigger problem as time goes on. However, there is a loophole…
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```gdb
Thread 10 "daemon" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fff9ffff640 (LWP 15693)]
0x00007fffc407d093 in luaH_getint () from /nix/store/7n91vqn1kb6vrk11sr30wca9…
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Reading the code, it seems that a programmer can enable/disable navmeshes in https://github.com/Unvanquished/Unvanquished/blob/master/src/shared/bot_nav_shared.h#L270, that is, in this ~~array~~ vecto…
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Relates to https://github.com/Unvanquished/Unvanquished/issues/364
Currently, when one is playing the builder role, they are unable to "force select" a building that can currently not be done.
Thi…
ghost updated
4 months ago