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I think the title is pretty self-explanatory :)
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As I had problems to find a corresponding issue which describes the problem better, I opened this issue here (with solution).
It's connected with #156
The problem is that it's possible to "clic…
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This became present while I was working towards fixing sRGB conversion, since I removed `toSRGB` usage in `sh_Blur`, which was the only usage of the global uniform block, therefore SPIR-V omitted it a…
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Hi! I've went through the "Getting Started" section of Veldrid documentation, but I can't seem to get anything drawn. Only thing I can see is I can change the color of `commandList.ClearColorTarget` t…
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Can you shed some light on the `VertexElementSemantic` usage? In the getting started, both position and color are set as `TextureCoordinate`, which works. When I try to change it to Position and Color…
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Background - I am using C# with ImGui.NET latest version 1.89.5 with Veldrid.ImGui latest version 4.9.0. Veldrid is configured to use DX11 only.
Everything I am doing is working beautifully (I am m…
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Not saying that the other samples were bad or anything, but shouldn't there be a sample explaining how one would go about making the scene that seems to be advertised everywhere in this project?
![…
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How can I build this for mac arm64? My 2 hour adventure has been unfruitful. Help is much appreciated...
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I think the following two functions should be in Veldrid.SDL2
SDL_GetClipboardText
SDL_SetClipboardText
Probably with a wrapper to convert to/from UTF8 .
Veldrid.SDL2 also creates a custom keyco…
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All in title.
Looks like imgui itself supports those platforms, but veldrid does not.
Is that planned to be addressed and fixed?