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Here is my code for creating a convex mesh:
```cpp
void Entity::createConvexMesh()
{
reactphysics3d::Transform transform = reactphysics3d::Transform::identity();
body = scene_p->physicsWorld->c…
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Trying to import a GDML file I get this error in the report view:
```
10:32:05 solidref : worldbox
10:32:05 ERROR - Solid : worldbox Not defined
```
and no element is then shown in the FreeCAD…
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@Gabriel439: Thank you [again](https://stackoverflow.com/questions/60423705/can-the-type-of-valid-graphs-be-encoded-in-dhall#comment106928373_60438316) for writing this helpful Dhall snippet. I'm brin…
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Some of the ideas to start working on:
Adding a few basic and necessary functions:
1. `upper_bound`: (similar to that of cpp's upper_bound) that should work on sorted `OneDimensionalArray`.
2. `low…
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Hi Cyberax,
I'm having an issue with the script, I doubt it requires any changes to it, but this is really the only way I could find to contact you.
I just purchased two of the crucial M4 ssds, an…
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On MaxOSX, I get the following when trying to `emmake make` this project.
Does anyone else encounter this?
```
cpp -x c++ -DEM_NO_LIBCPP -IBox2D_v2.2.1 root.h > box2d.clean.h
i686-apple-darwin11-llvm…
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当前的工程的线条会产生粗细变化原因是。 在这里深度使用的e0和e1的深度
```
float3 v0 = float3(e0.xy + n1 / 2.0, e0.z);
float3 v1 = float3(e0.xy - n1 / 2.0, e0.z);
float3 v2 = float3(e1.xy + n2 / 2.0, e1.z);
float…
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Given two vertices, get their lowest common ancestor
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Here is my code. My code is trying to find common subgraph between graph1 and graph2 with specific number of vertices.
```
#include
#include
#include
#include
#include
#include
#includ…
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I have found the fastest way to draw 100s of sprites to the screen, possibly with their own rotations, color tinting, and scaling to be sending everything to custom shaders as the vertices of a single…
Kovak updated
7 months ago