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Collection of ideas to combine features of the Voice Actor Credits and Parse Copyright Notice userscripts and enhance it to be a general purpose credit parser and importer.
## Unstructured notes
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I'm in, and I have a couple of things I'd like to explore this month. I'm ultimately interested in tools that let the author push and pull narrative elements such as actors and places and relationshi…
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If we could get a voice for this much-loved character I would be very grateful.
And thank you for this project. When I heard voice synthesizing was becoming possible the thought of creating a proje…
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I have an idea for a series with only props. If the props could move in even the slightest way that'd be great. They'd be talking so just a kind of slight jitter, bounce or idle. So like an option to …
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In my mod intended to make EVA use different voices for announcing new Unit or Upgrades becoming available to build. This seems not possible as this Speech notification is tied to the PlaceBuilding tr…
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Our audio is either queued or it hard stops whatever is playing and starts the new sound. This latter approach is used for the so called speech channel, since you don't want the actor to continue yapp…
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I figured this might be a good addition:
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What if we would add a system that allows visitors to see upcoming roles on the website?
Since wynncraft adds new quests or other new lines to be v…
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I thought about this but there are already results:
- EchoSpeech
- https://www.bilibili.com/video/BV1UD4y1n7tC
- Lip2Wav
- https://github.com/deepconvolution/LipNet
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### Describe the bug
Non-playable characters (such as generic_actor and npc_citizen) will fail to play any audio provided within a soundscript presented in a VCD. In addition, Faceposer lipsync data …
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```
[08:35:09.365][Info] Loading image from https://cdn.donmai.us/original/3b/85/3b85d1b224e33116992e3317e7a10291.mp4 1
[08:35:09.377][Info] Not enough information to directly load the image (from b…