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## Introduction
It appears that the current implementation of the Light Shafts (also known as God Rays or more scientifically [Crepuscular rays](https://en.wikipedia.org/wiki/Crepuscular_rays)) basi…
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#### Concept
* Aim for to one ray-pixel budget. In theory 2rpp is may work for low-poly game.
* Micro-probes or surfels or hybrid
* Assume that game-level is static for now (special case for Move…
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I need shaders for:
* vivid colors/color balance change
* sharp edges
* CCD noise
* Night vision
* Acoustic vision (echolocation)
* X-Ray vision (how to do that without changing textures/models?…
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Using [win vulkan, master-f4c937c](https://github.com/leejet/stable-diffusion.cpp/releases/download/master-f4c937c/sd-master-f4c937c-bin-win-vulkan-x64.zip)
Download the weights following [flux.md]…
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Since complex fixtures are not yet available for visualization, only moving-head fixtures are patchable. Such complex fixtures should be made patchable and setup with a placeholder 3D model signifying…
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Everything in the title, do not install this if you plan to revert back to original Unity Realtime/Baked GI, I just removed the package and everything bcs it was not to my liking, I just wanted to tes…
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### Describe the project you are working on
A flight sim
### Describe the problem or limitation you are having in your project
It's hard to properly get my custom atmosphere shader to interact wi…
Dimev updated
2 years ago
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### Describe the project you are working on
I'm exeprimenting with different aspects of the engine.
### Describe the problem or limitation you are having in your project
Currently facing trou…
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TLoU (BCES01585) title using SPU for a lot of additional workload from RSX and do important drawing stuff (MLAA, DoF, Film Grain, Color balance, e.t.c.)
And this particular issue with alpha testing o…
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# How would you like the feature to work?
Physically based shader system:
1. Real physical based rendering materials that represent how objects accurately look in real life; e.g. metals, ceramic…