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When trying to run the train.py on my custom dataset, I am getting the following error:-
"RuntimeError: stack expects each tensor to be equal size, but got [4, 1000, 3] at entry 0 and [2, 1000, 3] …
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The whole code is messy. Some important processes (such as voxelization, ballquery_batch_p, etc.) are compiled in C + +, and there are no comments, which makes me confused.Hope to improve
代码整体比较乱,一些重…
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Hi,
Thanks for releasing code! I have a question about how to obtain voxel labels? In the code, you only compute voxel coordinates and features. How to obtain voxel labels?
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Hi @pablopalafox, thanks for your interesting work. May i know how many camera views you are using to generate the voxelized data for the shape encoder? Currently it is set to 1 in the released code, …
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Hi,thanks for your great work!
Cylinder voxelization is a great idea especially for lidar point cloud,I want to adopt this method into my work,but I'm confused that public available dataset such as S…
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![sponza_corner](https://user-images.githubusercontent.com/3905646/68547970-41675680-03a5-11ea-871e-d330cf2b353e.jpg)
Is there a way to prevent this type of artifacting?
I played with voxel siz…
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Hello! I'm trying to train PointGroup on my own dataset, and I've been encountering an error when running the test.py script. The output is:
File "test.py", line 227, in
test(model, model_fn…
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Hi there,
I ran into a problem while trying to voxelize some .obj files that I created using meshlab. The goal was to extract some objects from 3D models, voxelize those objects and the maps, label…
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非常感谢你的代码,请问如何定义不同的occupancy尺寸?在data_converter中没有找到如何确定生成gt尺寸相关的设置,但是看你的train代码中定义的BEV尺寸是100x100
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The shaders can use a limited number of texture units (currently 16). Each texture unit is used for one 2D texture/buffer.
Some textures come in pairs (normal/specular, shadowtex0/1, depthtex0/2). …