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Right now we are pretty limited on the set of VR headsets we support, basically only Oculus devices. In particular, we strongly rely on the "old" Oculus setup, where a set of external receivers is use…
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##### Description:
Hello,
a click on the button "View in VR" does not work properly. It does not remove the address bar of the chrome browser on iOS devices. On Android it works without any proble…
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when we change view from main screen to a subwindow, wallpanel is deactivated, even if we come back to the main window.
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The current [transform-style](https://drafts.csswg.org/css-transforms-2/#transform-style-property) property defines the values `auto`, `flat` and `preserve-3d`.
Currently, these 3D transform styles…
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**Is your feature request related to a problem? Please describe.**
It is difficult (or impossible) for some types of sharing / interactions to be controlled from inside of a VR headset, so users ofte…
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Hello everyone,
due to usb re-enumeration reasons I restart SteamVR with vr::VRShutdown(), wait for 10 seconds and start it again with vr::VR_Init(&err, vr::EVRApplicationType::VRApplication_Other)…
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Any scene that has fog is visually broken in the VR View on Iphone8 and Iphone7 (those are the two devices we have tested, anyway.) We have tested with Iphone 8+ and higher and it displays correctly o…
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SteamVR Settings: there are currently four different settings menus leading to potential user confusion when locating options.
**The following are the different "settings" menus available to the us…
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Hi,
I have a Graphics library (based on OpenGLES) focused on android and has VR integration also via GVR (Old Google VR SDK) and this library is used by alot of developers. This Library solves the …
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Users with Daydream-compatible devices always have the ability to switch to the Daydream View headsets through the Gear Icon Menu through the Google VR SDK. If a user selects the headset(whether to t…