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So I Have The Oculus App Open (im playing on a "meta" quest 2, on a rtx 3060ti pc) and i launch gmod (steamvr not open) i launch construct (i have no mods expect some fixes for vrmod) i go to console …
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### Is your feature request related to a problem? Please describe.
When a user takes off their VR headset and have VR hotswitching disabled, their avatar's eyes will automatically close. This a polit…
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# How would you like the feature to work?
[18:53] Dragon Shichiroji: 1. enable VR connectivity with popular headsets. make sure voice works with it.
[18:54] Dragon Shichiroji: 2. make a mobile viewe…
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Hi,
First of all, I'm using colyseus 0.14.21 on android VR Headset device to create a VR game and I use the network ability of colyseus to create a viewer for spectator on windows device, so thank fo…
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### Godot version
4.1.1, 4.2.rc1
### System information
Ubuntu (Compilation), PICO4 Android (OpenXR), PICO Browser (WebXR)
### Issue description
OpenXR and WebXR both hang while starting (right a…
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I have developed my own openvr application that works fine with HTC Vive and Quest 2 headsets.
However, I recently have acquired a Pico 4 headset and the app gets stuck on the initialization.
Debu…
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This is a placeholder issue, so I have somewhere to link/refer to.
I have not decided whether or not to do this yet; this is a matter of work required - including support workload - not popularity.…
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Hi, Have you tried using a PC [adapter](https://www.jbhifi.com.au/products/playstation-vr2-pc-adapter) for the PSVR2 headset? I've started looking at the USB signals between SteamVR and the PSVR2 head…
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This issue is to piece together documentation that forms a base understanding of the code that works for displaying a basic VR immersive web experience that works on WebXR supported browsers (I will m…
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**Describe the bug**
When opening SteamVR, I just get the message "Please plug in your VR headset", even though it is plugged in. I've tried unplugging all other things from my computer, and tried al…