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I tested the devices on:
HTC-VIVE
HTC-VIVE pro
and both the visualization and signals worked
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2012-03-22 by Shane Saxon
ANTz GUI Tools are in the making!
Please propose specific functionality...
The ANTz GUI Tools represent a unique approach to user interface that is designed to be more int…
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## Describe the bug
while creating a static route that has the nexthop_type as 'none' the playbook fails that the an empty value on nexthop is not allowed. Further the documentation seems also mislea…
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Do some of what is suggested in the comment. Simplify VrSdk to make further refactoring and development easier.
```
//
// The VrSdk is an abstraction over the actual VR hardware and SDK. It…
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A common feature for user positioning of objects in space when grabbed by the reticle (laser), rather than the hand, is for the thumbstick forward and back to push or pull the object along the laser. …
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At one point, the 6DOF when going to dock with a station, I found that the 6DOF interface wasn't showing up even after deploying my landing gear. I tried retracting it and redeploying it, going into …
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### The problem
I installed the Aqualink integration, but it is missing the aquapure plc1400 chlorine generator data. I have the equipment below (from the aqualink app)
Interface: AquaLink Touch
Mo…
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- What about a round selector for the symbol as on http://interface.eyecon.ro/demos/drag_vr.html?
- Most displayed chars (possibly moving around...)
- Last displayed chars
- The hex value should becom…
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This is Bill.
![image](https://user-images.githubusercontent.com/13820621/94375260-1ef43e00-011b-11eb-8b2f-a1f73a624015.png)
There is nothing in the simulation except him and the HTC_VIVE model.
On…
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I would like to see SteamVR support for Oculus “VR Objects”, so that they work akin to HTC’s Vive attacker’s. Already, software like OpenComposite enables this on SteamVR games, but unfortunately does…