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Hi,
I am trying to make it run on a ESP32-8048S043 board, which contains a 800 * 480 display and a SD
So I set `#define ARDUINOILI9488`
Then in runtime, changed
```
#ifdef ARDUINOILI9488
#inclu…
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Hi Marc,
Samples and main game loop are unplayable under 144Hz (aka 144 fps). VSync is not working here...
I don't know if caused by SDL2 or by Tilengine... How can be addressed?
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```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
-
```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
-
```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
-
```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
-
```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
-
```
What steps will reproduce the problem?
1.normal use
What is the expected output? What do you see instead?
The OSD shows short horizontal errors (random flickering). The lines with these
errors …
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**Description**
When Vsync is turned of, I expect the framerate to be uncapped. To test this I call the game update on render, as the FPS counter of the Debug View was shown to not be reliable. The F…
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The renderer doesn't seem to vsync proprely on macOS.