issues
search
megamarc
/
Tilengine
Free 2D graphics engine with raster effects for retro/classic style game development
https://www.tilengine.org
Mozilla Public License 2.0
847
stars
95
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Any plans to port to WASM?
#123
gulagkulak
closed
3 weeks ago
1
why binaries are paid
#122
RoTob123
closed
3 weeks ago
1
How to build it?
#121
RoTob123
closed
3 months ago
1
Access violation error with more than 6 tilesets
#120
danielgholmes
closed
1 month ago
3
Actor.c from Samples dir, doesn't work
#119
drpaneas
closed
6 months ago
1
add Odin to Bindings in README
#118
brunodeangelis
closed
6 months ago
0
Fix broken MinGW link
#117
ClementineAccount
closed
9 months ago
0
Unable to build Tilengine
#116
Lucas-Marcel
closed
1 year ago
1
Add odintilengine binding link for Odin language
#115
thechampagne
closed
6 months ago
0
Get tile returns incorrect tiles info type
#114
danielgholmes
closed
1 year ago
1
Tileset ordering in tmx file causing exception
#113
danielgholmes
closed
1 month ago
1
Add dtilengine binding link for D language
#112
thechampagne
closed
1 year ago
0
Add zigtilengine binding link for Zig language
#111
thechampagne
closed
1 year ago
0
Add gotilengine binding link for Go language
#110
thechampagne
closed
1 year ago
0
V bindings
#109
ylluminate
closed
1 year ago
1
non-initialized blinking borders when switching to fullscreen
#108
SuperUserNameMan
closed
1 year ago
2
Unable to build on MacOS
#107
IsaacBreen
opened
1 year ago
1
Update install instructions for MacOS
#106
IsaacBreen
closed
1 year ago
0
Crash when resuming animation
#105
danielgholmes
closed
2 years ago
1
Fix some links in readme
#104
exelotl
closed
2 years ago
0
Memory corruption in "shooter" example
#103
exelotl
closed
2 years ago
3
Sprite rotation capabilities
#102
exelotl
opened
2 years ago
1
Fix handling of unused tilesets in TLN_LoadTilemap
#101
exelotl
closed
2 years ago
1
Add Nim bindings
#100
exelotl
closed
2 years ago
1
TLN_GetTilemapTileset2 returns None/NULL
#99
danielgholmes
closed
2 years ago
5
Map layer with multiple .tsx files causes memory issues
#98
danielgholmes
closed
2 years ago
1
Steps to reproduce the crash on exit in TLN_DeleteTileset
#97
vonhoff
closed
1 year ago
0
feat: cmake build
#96
lxxxxl
closed
2 years ago
0
Issues with custom overlay
#95
anaanook
opened
2 years ago
5
Fix for access violation for the TLN_ERR_REF_LIST description.
#94
vonhoff
closed
2 years ago
2
Pausing Specific Animations
#93
danielgholmes
closed
2 years ago
3
Capping FPS to 60 for more than 60Hz screens in sample programs
#92
system64MC
closed
12 months ago
0
Getter for Layers, Tilemaps, Sprites, Tiles, ..., user data for callbacks, palette tile attribute, multiple tilesets per tilemap, and bug with TLN_SetTilemapTile()
#91
system64MC
opened
2 years ago
0
Remove unimportant warnings for GCC 10
#90
lxxxxl
closed
2 years ago
0
Music API
#89
lxxxxl
closed
2 years ago
0
Add sound API rebase
#88
lxxxxl
closed
2 years ago
0
Add sound API
#87
lxxxxl
closed
2 years ago
1
real game source code
#86
alepi
closed
1 year ago
1
Tiled integration
#85
alepi
closed
2 years ago
2
Sprite not drawn after calling TLN_SetNextSprite
#84
danielgholmes
closed
3 years ago
2
libretro port
#83
kivutar
closed
3 years ago
2
decompress() zipped string fails when linked with latest zlib headers.
#82
turric4n
opened
3 years ago
3
Tilengine without Tiled/TMX
#81
metasprite
closed
1 year ago
2
Removed Code
#80
turric4n
closed
3 years ago
4
Unable to run applications (0xc000007b)
#79
EzzypooOfNazareth
closed
3 years ago
2
MinGW-w64 Makefile support
#78
GithubPrankster
opened
3 years ago
3
Language Bindings - Add RingTilengine
#77
MahmoudFayed
closed
3 years ago
2
How easy/hard to make this run on 8 bit machine?
#76
ghost
closed
4 years ago
1
No Isometric support
#75
GithubPrankster
closed
4 years ago
3
Persistent collision detection for unused sprite
#74
danielgholmes
closed
4 years ago
2
Next