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Would it be possible to add some documentations and/or a function to update an uniform value? If I understand correctly the code in `resize/Main.hs`, the Julia shader Frame uniform is updated using:
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**Environment:**
- VVL revision: `d74a5aa16aace35decd6fddd804c201229dcc8dd` (current `main`)
- Options enabled: synchronization with `VALIDATION_CHECK_ENABLE_SYNCHRONIZATION_VALIDATION_QUEUE_SUBMI…
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**Concisely describe the proposed feature**
Currently, GGUI only supports 5 basic widgets (`text`,`button`,`check_box`,`slider_float`,`color_edit_3`). It would be nice to have support for more compli…
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### What feature are you suggesting?
#### Overview:
- A Windows arm64 build, or beta testing version
#### Smaller Details:
- I heard there is support a for arm64 macos and linux already, i was …
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### Tested versions
Reproducible: Latest master v4.3.rc.custom_build.e343dbbcc, 4.3 betas 1, 2 and 3.
### System information
Godot v4.3.rc (e343dbbcc) - Android - Vulkan (Mobile) - integrated Adren…
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**Describe the bug**
Error messages are wrong in the code example. "Struct for is only available in Taichi scope."
```py
import taichi as ti
from taichi.math import *
@ti.data_oriented
class…
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Add the ability to disable fast-math.
Currently there is no way to enable/disable fast-math for a shader. This has caused severe numerical inconsistencies across platforms for us, sometimes produci…
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Currently we are focused on compute shaders + ray query rendering pipeline, as it gives us more control over vgpr occupancy and performance in general.
Unfortunately (and rather surprisingly), ther…
w23 updated
11 months ago
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```
Failures:
Test.hs:35:5:
1) NixGL, Nvidia - Bumblebee, OpenGL, 32 bits
uncaught exception: IOException of type OtherError
readCreateProcess: /nix/store/9r83yl1qqhq53vh90k1q…
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**Describe the bug**
Several render target samples from https://github.com/Kode/Kinc-Samples crash with G4onG5 backends (tested with both D3D12 and Vulkan).
**To Reproduce**
Steps to reproduce th…