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I really really like this project and the idea of randomly generated worlds. I tried out this tool in HoI4 and then decided to document a list of everything I believe this mod is missing. I hope this …
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**From:** murko
**PostID:** [16412248.528](https://www.hattrick.org/goto.ashx?path=%2FForum%2FRead.aspx%3Ft%3D16412248%26n%3D528%26v%3D0)
**To:** LA-MJ
**Re:** [16412248.526](https://www.hattrick.org/…
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**This is a planned feature, any suggestions & help welcome!**
## Summary
The Old School Runescape map is divided into _Regions_, these can be derived in-game by Plugins like [World Location](http…
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The instructions for processing 360 images (at [Image_datasets/blob/main/360_dataset/README.md](https://github.com/openMVG/Image_datasets/tree/main/360_dataset/README.md)) appear to have become broken…
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### First off - great mod concept, I hope to see more mod creators utilize this!
I know this mod just came out but there's some incompatibilities with 2 mods I use:
Config:
cinderscapes:ashy_shoa…
Cixon updated
10 months ago
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Allow for ability to turn off certain skills / XP gain / mcMMO features within certain world guard regions.
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There are two questions need your clarification. (Hafnium as SPMC)
1. The `vcpu->state` of the second or subsequent boot SP will be set to `VCPU_STATE_RUNNING `(refer to https://github.com/TF-Hafni…
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Is it possible to publish the source for the Arduino firmware images? Some might need modification for different regions of the world.
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Definition: persistent region - a set of blocks locations that are saved with the world with additional information
Both vanilla minecraft and some mods/plugins have a concept of a region. In vanilla…
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Hi!
In the [documentation page of Area Map](https://neo4j.com/labs/neodash/2.2/user-guide/reports/areamap/) visualization of Neodash it is written that:
> the supported format for the region polyg…