-
**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
-
Currently the audio implementation is almost entirely written in C#, with system-level audio being pushed to OpenAL via the IALDevice API.
In addition to being slower than native code for the usual…
-
**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
-
Often walls in buildings or in general cave section occlude the sound all together or muffle when it's very or rather thin but this is not the case with this plug-in in Skyrim/Skyrim VR.
Please add…
-
X3DAudio assumes LH coordinates. Since SimpleMath and XNA Game Studio assumed RH coordinates, the DirectX Tool Kit for Audio `AudioEmitter` and `AudioListener` should have support for dealing with LH …
-
I success to build the first two images on windows server 1804.
But in the third, I have, at step 7 an error message .
`UE4 requires the NuGet Package Manager to be installed to use "C:\Program File…
Ludea updated
6 years ago
-
I'm trying to add the `AudioEngine_UseMasteringLimiter` flag to my AudioEngine construct. My total set is: `AudioEngine_Default | AudioEngine_Debug | AudioEngine_EnvironmentalReverb | AudioEngine_Reve…
-
**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's mostly-low-level library for game audio programming. Among it…
-
The X3DAudioCore.X3DAudioCalculate method can calculate not only channel mixing matrix, but also several other parameters. Unfortunately, neither the library source code nor the samples show any way o…
-
The `SoundEffect.DistanceScale` global is correctly set under XAudio platforms:
https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Audio/SoundEffectInstance.XAudio.cs#L41
But i…