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It looks like the inheritance pattern we use was originally naming this method `_super`, and as I've mentioned in the past, this naming convention is in line with classical inheritance in other langua…
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- [x] some kind of a physics engine picked out / built
- [x] player on screen, moving around
- [x] game objects collide with each other
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I wanted to change my ScreenObject's `floating` property to false, so that `me.game.viewport.shake()` would work. Turns out, it's not very easy to set this property!
The `visible` and `floating` prop…
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I want to know how to get Derelict 3 paired with dsfml. Whats the best way to go about setting that up? I am probably not the only one wanting to find out how to do that as well... so it should be ans…
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Maybe I misunderstood a thing, but I get allways `1` as tile-`type`. Fact is that where the player stands, in my map-`array` a `2` present is. What I try to accomplish is easy (so I thought), I want t…
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The characters move too fast and are hard to control. Takes way too long to even get to the next level up bc you keep falling to the bottom.
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An actor that moves and jumps isn't inherent in all games. I want to move the actor class to the game (or demo, really) as an example of how it MIGHT be done.
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Who's doing what and how the project is organized will probably change over time, but for the purposes of our project proposal we need a general idea how how we are going to split up some work. Some t…
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I'm trying to use the tileset function in gameQuery, but there aren't any real examples. When I do it, I don't have any errors, but nothing is being drawn to the screen. The sprites are all drawn, but…