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orthecreedence
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ghostie
A platformer/2D game engine in CL
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Comm language
#18
orthecreedence
closed
10 years ago
1
Timers
#17
orthecreedence
opened
11 years ago
0
Allow infinite-size worlds through position shifting in physics engine
#16
orthecreedence
opened
11 years ago
0
Compound objects
#15
orthecreedence
closed
10 years ago
1
Implement :poly and :segment physics shapes for dynamic objects
#14
orthecreedence
opened
11 years ago
2
Make `bind` thread-safe
#13
orthecreedence
closed
10 years ago
1
Make *game* a global var, move *events* (and any other global state vars) into game object
#12
orthecreedence
opened
11 years ago
2
Allow collision callback to modify arbiter values
#11
orthecreedence
closed
11 years ago
3
Remove concept of "main actor"
#10
orthecreedence
closed
11 years ago
1
Best practices
#9
orthecreedence
closed
11 years ago
1
Phantom physics objects/errors loading. Points to faulty cleanup code.
#8
orthecreedence
closed
11 years ago
1
Load actor physics shapes from SVG
#7
orthecreedence
closed
11 years ago
1
Move main actor to demo
#6
orthecreedence
closed
11 years ago
1
Make level editor lol
#5
orthecreedence
opened
11 years ago
0
Custom pipeline
#4
orthecreedence
opened
11 years ago
0
Split game engine from game
#3
orthecreedence
closed
11 years ago
3
Add some nice shaders
#2
orthecreedence
opened
11 years ago
0
Add evented tie-ins
#1
orthecreedence
closed
11 years ago
3