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We need support for indexed meshes.
ping @omni-viral
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I have been following this tutorial for the past couple of weeks and was almost sad that I would be stuck at chapter 20 without ever learning how to apply MVP transformations.
Thanks @mcr431 for star…
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@ebkalderon & co, any chance we'll be seeing Amethyst on [OpenCollective](https://opencollective.com/)? Mixing open source and money isn't without its pitfalls, but OpenCollective is designed to make …
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Currently, editing a mesh requires creating a new one from scratch.
Here's an example of how I would edit a mesh:
1) Create an entity with the following component:
- Transform
- MeshData
- Mesh…
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So I am a beginner with rust and I am trying to follow the pong tutorial for the amethyst game engine using vscode as my ide. At first I thought that there was no working intellisense at all but after…
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#### General troubleshooting steps
- [x] I have retried my command with `--force` and the issue is still present.
- [x] I have checked the instructions for [reporting bugs](https://github.com/Home…
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I have that error message here https://travis-ci.org/observatory-economic-complexity/oec-r
this is a copy of the log
```
travis_fold:start:worker_info
[0K[33;1mWorker information[0m
hostname…
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Docs.rs may have failed to build some crates for various reasons (missing dependency on build machine or bad configuration etc).
You can report them into this issue.
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If the synchronization message is greater than supported by the socket, it fails to send and therefore panics.
On windows 10 this limit is 64kB, which is ~2500 empty entities and significantly less w…
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What it says on the tin. Enhance the Input system to support arbitrary game pads. Some APIs I'd like to support include
- Xinput (Windows)
- evdev (Linux)
- [OSX game controller framework](http…