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amethyst
/
editor-core
Crate that allows an Amethyst game to communicate with an editor.
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Refactor to prevent race conditions
#48
khionu
closed
5 years ago
13
Add more default types
#47
randomPoison
closed
5 years ago
0
Update to Amethyst 0.10
#46
randomPoison
closed
5 years ago
0
Pass logs through to Amethyst logger
#45
randomPoison
opened
5 years ago
1
Fix logging
#44
randomPoison
closed
5 years ago
0
Goodbye type sets
#43
randomPoison
closed
5 years ago
0
Update to Amethyst 0.10
#42
randomPoison
closed
5 years ago
1
Logging is broken
#41
randomPoison
closed
5 years ago
0
[WiP] Entity handling at runtime
#40
mh84
closed
5 years ago
2
trait bound not satisfied
#39
linonetwo
closed
5 years ago
8
Readonly components require Deserialize
#38
jjedelsky
closed
5 years ago
2
Edit components
#37
randomPoison
closed
6 years ago
0
Split out specs support
#36
randomPoison
opened
6 years ago
0
Fix typo in readme
#35
flappyBug
closed
6 years ago
1
Test README.md using skeptic
#34
mvesterli
closed
6 years ago
5
Read only resources
#33
randomPoison
closed
6 years ago
0
Remove components at runtime
#32
randomPoison
opened
6 years ago
2
Add new components to entities at runtime
#31
randomPoison
opened
6 years ago
0
Use UUIDs to identify types
#30
randomPoison
opened
6 years ago
0
Create and destroy entities at runtime
#29
randomPoison
opened
6 years ago
3
Identify read-only components to the editor
#28
randomPoison
opened
6 years ago
0
Support editing components
#27
randomPoison
closed
6 years ago
0
Register read-only resources
#26
randomPoison
closed
6 years ago
0
Add support for editing resources
#25
randomPoison
closed
6 years ago
1
fix: typo
#24
Velfi
closed
6 years ago
0
Configurable send interval
#23
randomPoison
closed
6 years ago
0
Test README examples with rust-skeptic
#22
randomPoison
closed
6 years ago
0
Easier registering of many types
#21
mvesterli
closed
6 years ago
4
Automatic registration of engine types
#20
randomPoison
closed
6 years ago
2
Macro for registering types for syncing
#19
randomPoison
closed
6 years ago
2
Tracking issue for serializing more engine types
#18
randomPoison
opened
6 years ago
4
Split messages into multiple UDP packets
#17
randomPoison
closed
6 years ago
0
Lower update rate for sending serialized state
#16
randomPoison
closed
6 years ago
0
Panic on Linux when no editor running
#15
randomPoison
closed
6 years ago
3
Handle missing resources
#14
randomPoison
closed
6 years ago
0
Panic when resource is missing
#13
randomPoison
closed
6 years ago
1
Panic when syncing many entities
#12
mvesterli
closed
6 years ago
3
Add logger which sends output to the editor
#11
mvesterli
closed
6 years ago
1
Setup Travis CI
#10
randomPoison
closed
6 years ago
0
Remove patch for amethyst dependency
#9
randomPoison
closed
6 years ago
0
Regain parallelism when serializing
#8
mvesterli
closed
6 years ago
1
Intermediate types in serialization
#7
randomPoison
opened
6 years ago
8
Send log output to editor
#6
randomPoison
closed
6 years ago
0
Setup Travis CI
#5
randomPoison
closed
6 years ago
0
Setup bundle for easier, more configurable initialization
#4
randomPoison
closed
6 years ago
1
Reduce amount of boilerplate systems
#3
mvesterli
closed
6 years ago
1
Use specs' saveload functionality for serialization
#2
randomPoison
opened
6 years ago
1
Improved UDP socket binding
#1
randomPoison
opened
6 years ago
2