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**Describe the bug**
Running the DepthImages Scene on iPad Pro 2020 states that environment depth is not available on the device. Downgrading to an earlier version of ARFoundation, Subsystems & XR Pl…
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UX manager is bugging when I'm swapping between different scenes that use AR. My use is simple, first goal is to detect at least one plane and second one is to tap to place the object. When I finish o…
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**Description**
I experienced 2 behaviours that (I believe) came from the same problem. On the project I'm working on the system downloads an AssetBundle using a StartCoroutine method when a target i…
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Hi, I was wondering now, arfundation, does it support hand recognition and foot recognition?If so, can you provide a link or case for reference?Thank you very much @
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Is it possible to do face tracking with the rear facing camera on AKit 3?
I want to track the faces of other people, not the user.
However whenever the ARFaceManager is enabled it switches to the …
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Hello!
My config:
Unity 2019.2.9f1
Xcode beta 11.0
iPhone XR iOS 13.1.2
When I try to launch the app with ARCollaborationData scene I get tons of errors and my iphone screen colored in magenta …
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Hello, I'm trying to get access to the vertex-positions of the ARFaceMesh during runtime (on iOS), but I'm facing a memory-leak (grows on and on). Here is a small snippet from my code inside a loop. W…
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Greetings,
I'm trying to set some events when a body gets tracked or removed, playing with the method **OnHumanBodiesChanged(ARHumanBodiesChangedEventArgs eventArgs)** of the **HumanBodyTracker**…
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**Describe the bug**
For performance issues,
`plane.gameObject.SetActive(value);`
should be replaced with
```
plane.gameObject.GetComponent().enabled = value;
plane.gameObject.…
yosun updated
3 years ago
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Please refer to this issue on the arfoundation-demos repository where this was fixed, can this be fixed here too please?
https://github.com/Unity-Technologies/arfoundation-demos/issues/33#issuecommen…