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**Describe the bug**
For example BC2 has a texel block size of 4x4, however it seems that BGFX and BIMG are trying to produce mipmaps for this format all the way until 1x1. This gets detected by the …
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## What just happened?
I am using llSetLinkMedia function on faces of some mesh clothes.
I am facing two problems:
- some mp4 files are stated as incompatible
- some others mp4 files can't loop (rea…
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Follow-up of the second issue reported in [this message](https://github.com/GPUOpen-Tools/GPU-Reshape/issues/49#issuecomment-1913604295) in issue #49.
> I am getting a few "Potential race condition…
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I see there's a Windows logrotate cookbook: https://supermarket.chef.io/cookbooks/windows_logrotate
Would it be feasible for Windows support to be included in the logrotate_app resource, or are the…
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```
lz4
Extremely Fast Compression algorithm
https://code.google.com/p/lz4/
http://fastcompression.blogspot.com/2011/05/lz4-explained.html
lz4 is under the BSD 3-Clause License.
```
Original issue …
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Originally reported on Google Code with ID 699
**pejakm**:
```
lz4
Extremely Fast Compression algorithm
https://code.google.com/p/lz4/
http://fastcompression.blogspot.com/2011/05/lz4-explained.html
…
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Understanding that all GPU compression formats are lossy, and so some quality reduction is always to be expected, it seems that certain textures get hit significantly harder than others, often if they…
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Should we add a tests step when we create wheels to make sure we do not release wheels that drop supports for some raster format or compression scheme (e.g https://github.com/rasterio/rasterio-wheels/…
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@nickbabcock
Hi!
Can you please add support for parsing "dxgi" listed here - https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx ?
Actually, you have ImageFormat, w…
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When Bittorrent was created, compression algorithms was slow and expensive, so user must have share uncompressed files or compress it manually to ZIP/RAR/etc.
Now people still share files in .zip …