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[Migrated from JIRA LYN-10923]
It is not possible to get a high level view of how much memory EMotionFx is consuming
## Repro
- Enable high level memory profiling by setting cvar e_MemoryPro…
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I usually play at com_maxfps 250, but with this .exe i notice some kind of movement stutter; when i look at other players they move just fine but when I AD strafe I can see a noticeable stuttering in …
0BS1N updated
4 years ago
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See
- http://forums.fortress-forever.com/project.php?issueid=425
> It actually affects speed/maxspeed itself (turn speedometer on, if you strafe jump, you get a lower max speed [as scout, ~570-580 in…
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Hi, I'm having trouble starting a public TF2 server on a new 64-bit installation of Debian 12 on an Intel 10100 CPU. I do not have a Windows server to test on. I have verified that the ports are forwa…
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The Baby Jail code was hacked in very quickly to support a potential PC Gamer Tide. Given that the tide, although real, is a cozy one rather than "oh God", there's time to do a pass on tidying up this…
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Man can you put each mod version in its own fs_game folder like it used to be, the mod in the main folder is a fucking joke you cant join servers without getting "Impure Client Detected" from all the …
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### Expected behavior
Overtime ends when a team does the necessary rounds, config what I use:
```
mp_overtime_enable 1
mp_overtime_halftime_pausetimer 0
mp_overtime_maxrounds 6
mp_overtime_sta…
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```
What steps will reproduce the problem?
1. Compile IDAPython with hexrays support and IDA SDK and HexRays SDK from 6.5
release
2. Install it as wrote in readme
3. Run IDA and load any IDB (x86 or …
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The only way to disable texture filtering (`gl_texturemode gl_nearest`) is via the console or config. Would be good to have texture filtering options in the game menu (and default to `gl_nearest` 😉 )
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![image](https://github.com/ValveSoftware/Source-1-Games/assets/134168898/f8c9aa97-0217-4e9e-b22f-ae5017e021ea)
this is the error when i try to launch it
7-0r updated
6 months ago