issues
search
DarkPlacesEngine
/
DarkPlaces
The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
https://icculus.org/twilight/darkplaces/
GNU General Public License v2.0
290
stars
43
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Simplify decal system.
#223
divVerent
closed
6 days ago
1
Falling Through func_train examples
#222
Baker7
opened
1 week ago
0
Invert the supercontents test when setting skynoshadowtexture on sky surfaces
#221
hemebond
opened
1 week ago
0
Mod_Q1BSP_AssignNoShadowSkySurfaces allows rtlights to go through sky brushes
#220
hemebond
opened
1 week ago
7
EXT_WRATH
#219
Baker7
opened
1 week ago
0
getstati to local variables (not global) messes with R_BeginPolygon
#218
Baker7
opened
1 week ago
0
Change the shade of Quake blue to make it readable
#217
drjaska
opened
2 weeks ago
0
Crash in R_DrawModelDecals_FadeEntity (numdecals becomes negative)
#216
andreymal
closed
6 days ago
15
Add FTEQCC pointer instructions
#215
divVerent
closed
2 weeks ago
5
fix(fs.c, windows, ucrt64): fix getcwd for windows ucrt64 builds
#214
NaitLee
closed
1 month ago
1
Turn prvm_edictset into prvm_edictget when 4 args
#213
Baker7
opened
1 month ago
0
Allow rain particle effects to be customised
#212
hemebond
opened
1 month ago
0
Improve glsl shader performance
#211
uis246
closed
2 weeks ago
5
DarkPlaces on Linux has no icon
#210
hemebond
opened
1 month ago
1
Solve Gimbal Lock
#209
Baker7
opened
1 month ago
0
Add command-line help text output for engine options
#208
hemebond
opened
1 month ago
0
Use imageformats_nopath when looking for per-map texture overrides
#207
hemebond
opened
2 months ago
6
Do more checks before flagging a model to be lit
#206
hemebond
opened
2 months ago
1
[Steel Storm] Mini map generation broken causing segfault
#205
parkerlreed
opened
2 months ago
0
[Steel Storm] Re-use of campaign cvar breaks game
#204
parkerlreed
closed
1 month ago
0
[Steel Storm] Erroneous server connection during loading screen
#203
parkerlreed
opened
2 months ago
4
Remove the `jumpabsolute` member from `mstatement_s`.
#202
divVerent
closed
1 month ago
4
Purge Tenebrae from source code
#201
hemebond
opened
2 months ago
1
Support reverb for sound effects
#200
hemebond
opened
2 months ago
0
ent_create without arguments causes segfault
#199
hemebond
opened
2 months ago
1
Per-map texture overrides no longer working
#198
hemebond
opened
2 months ago
0
Change directory text colour in console from blue to light cyan
#197
hemebond
closed
2 months ago
5
Dark blue directory names illegible in console
#196
hemebond
closed
2 months ago
1
Particle Effects: Support colour ramps in effectinfo
#195
hemebond
opened
2 months ago
0
Quake world servers are no longer detected.
#194
Gibitwit
closed
3 months ago
12
v_isometric_flipcullface causes console to be invisible
#193
hemebond
opened
3 months ago
0
Only use BoxTouchingVisibleLeafs when not using r_novis
#192
hemebond
closed
3 months ago
0
Explosions are missing default DarkPlaces particles
#191
hemebond
closed
4 months ago
1
Allow texture variants without diffuse texture
#190
hemebond
opened
4 months ago
0
New Immortal mod crashes to desktop with out of memory error
#189
hemebond
opened
4 months ago
3
Can not see entities when outside the level
#188
hemebond
closed
3 months ago
0
Option to restore old Darkplaces viewbob
#187
Xlelight264
opened
4 months ago
0
Support more than just linear falloff attenuation on rtlights
#186
hemebond
opened
4 months ago
0
Properly unescape escaped characters in save file when loading
#185
ITdevkc
closed
4 months ago
1
''cvar_set: variable campaign not found''
#184
reignerdeustcher
closed
5 months ago
9
Turning with the keys is too fast
#183
reignerdeustcher
closed
5 months ago
4
Improve sound/audio propagation and acoustics
#182
hemebond
opened
5 months ago
4
OBJ Support For MD3 Tags For Attachment Tutorial
#181
Baker7
opened
5 months ago
5
Added Nintendo Switch Make target
#180
Lockl00p
closed
5 months ago
1
Remove Nexuiz-specific code and compile support
#179
hemebond
closed
4 months ago
1
particlefont.tga affects shape of Quake particles
#178
hemebond
opened
6 months ago
0
Colour in screenshots are washed out and low contrast
#177
hemebond
opened
6 months ago
2
Quake particle can be too small or big depending on distance
#176
hemebond
closed
6 months ago
0
Explosions leave scorch marks on water surfaces
#175
hemebond
opened
6 months ago
1
Nehahra support is incomplete
#174
Alex3474247
opened
6 months ago
8
Next