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Sometimes there are strong steak artifacts when rotating a data in volume rending.
![artifact](https://cloud.githubusercontent.com/assets/13088588/18686907/bb4872fe-7f4b-11e6-93b6-4966928522e2.png)
T…
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I set the GRBL 1.1f and software 2.6.6 configuration as per following images , however engraving speed is not what I expected , I saw many CNC machine use high rate of reciprocating movement during th…
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Hi Harald,
I've been playing further around with your library.
One Thing I would like to do is reducing the Image size of an Image by limiting the Color Palette.
A tif is actually being created…
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http://wiki.unity3d.com/index.php/Dithering_Shader
http://wiki.unity3d.com/images/3/3e/DitheringShaders.zip
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I understand that you're trying to give the avatar's an 8-bit look, but they are shrunken and resized to the point where they are just blurry and unrecognizable as the original image.
I played around…
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Hello,
this was my input file:
[Input.pdf](https://github.com/manisandro/gImageReader/files/644678/Input.pdf)
It is 50KB.
I used the following settings for the output file:
![gimage einstellu…
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This issue is intended to be a continuous log of the DC1 phoSim production at NERSC.
To start things off, a summary update of this project was given on Monday (12 Dec 2016) in the DESC-CI meeting (…
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When I use nodejs lib `imagemin-pngquant`, I found this problem, then I directly use the `pngquant` binary, still this.
In OS X, there's an `a3.png` with size 2100 bytes, I run `pngquant a3.png`, g…
snasc updated
7 years ago
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xBRZ scaling leaves the textures with posterization issues. The same issue happened on PPSSPP, but they sorted it out with a deposterization step. The issue and the solution are both described here:
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An entry:
- Internal format: GL_RGB10_A2
- format: GL_RGBA
- type: GL_UNSIGNED_INT_2_10_10_10_REV
is missing from the table defining supported internal_format&format&type combinations to use wit…