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The many-to-many relationship between NEBs and Projects was confusing. Some suggestions include:
- Change the relationship to a one-to-many for Projects to Nebs in Wizard 2, and then allow the user…
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Due to its complexity, the Sankey energy flow overview still faces some issues. These are listed here:
Misrepresenations in Imported oil and oil products:
- [ ] No represenation of Kerosene in imp…
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#### Version: (make sure you are on the latest version before reporting):
- Minecraft: 1.20.1
- Fabric: Loader 1.15.9, API 0.92.0
- Powah: 5.0.5
- AE2: 15.0.23
#### Issue description:
Issue …
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The current parser extracts the first value of the energy, rather than the extrapolated one (if extrapolation is performed).
To get the extrapolated energy, extrapolate.py must be run after SHCI and…
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I try to use Coupler AC Status for detecting if the vehicle is connected to the wallbox at home or not.
But there are no state changes, even if the vehicle charging is active, there is no change in …
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Hello, simple question here. Is there a way I can save and reload a model state? Specifically looking at the example `full_radiation_gcm_energy_balanced`, I want to run it for a day, save it, then rei…
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I'm trying to get the energy output of the inverter to display in the energy dashboad, but only thedaily_yield sensor is available.
Really what I want to use is the "sensor.sun2000_6ktl" which gives …
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In beat 'em ups, there are two common ways of displaying enemies' energy:
1. display a small panel structured like the player one (photo + bar) below the player energy panel
2. display a bar immed…
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Right now, all creeps race to the same empty extension all the time, which is heavily inefficient.
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Current steps:
-> Character goes to Weapon Shop [ok]
-> Character buys selected amount of items [ok]
-> Character goes back to Alchemist [ok]
-> Character gives items to Alchemist in exchange for …