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I have the following Elm type for uniforms:
`type alias Uniforms = { cellColors : List Vec3 }`
In a vertex shader I have the following declaration for an array of vec3 uniform:
`uniform vec3 …
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Imagine a library author... She has a module that simply exports a class. Her users import the class and instantiate instances of it. The class is partly implemented in JavaScript, and partly implemen…
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I've got glsl-language-server set up on Neovim using `require'lspconfig'.glslls.setup{}`. Working fine, but I'm getting diagnostics saying
_'glslang: 'non-opaque uniforms outside a block': not allow…
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Currently no WGSL samples covers this GLSL use case in vertex shader:
```
layout(std430, set = 0, binding = 0) readonly buffer myBuffer {
float numbers[];
} myBuffer;
```
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## Description of bug / unexpected behavior
Some OpenGL Mobjects have extraneous lines both on and the mobject and off. The sphere demonstrates this.
## Expected behavior
To not have extralin…
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**Test device**
Samsung
**Operating System**
Win 11
**Browser**
Chrome
**Problem description**
For https://github.com/phetsims/qa/issues/1067 and https://github.com/phetsims/qa/issues/1066, but…
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I have been working on a shader project, and I need to be able to use PShader.set() to pass a 3D array of integers into my GLSL shader, however I can't do it because Processing PShader.set() does not …
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## Bevy version
0.12.1
```ignore
`AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }`
```
## What you did
Go …
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Part of https://github.com/flutter/flutter/issues/130921.
Now that we are using Vulkan-comparible GLSL semantics, packing uniforms into structs is mandatory. But it's entirely up to the user to pac…
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Hi, example works in JS:
https://github.com/Sondro/3D-Boat-Racing
Apparently there is a shader issue with the water matrix in water.vert.glsl: https://github.com/Sondro/3D-Boat-Racing/blob/mast…