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elm-explorations
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webgl
Functional rendering with WebGL in Elm
https://package.elm-lang.org/packages/elm-explorations/webgl/latest/
BSD 3-Clause "New" or "Revised" License
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How to build a Shader without the [glsl|...|] syntax ?
#40
titouanc
closed
1 year ago
2
Texture colors altered on some browsers
#39
MartinSStewart
opened
1 year ago
0
Inconsistent default behavior for WebGL.entity between Firefox and Chrome
#38
MartinSStewart
opened
1 year ago
4
Workaround for uniform array type inference failure
#37
costructuralist
opened
3 years ago
2
Enable OES_element_index_uint to support large meshes
#36
w0rm
closed
3 years ago
0
Enable OES_element_index_uint
#35
ianmackenzie
closed
3 years ago
0
Don't bind attribute buffers for the same program if they don't change
#34
w0rm
opened
4 years ago
0
Parallelise shader compilation and programs linking
#33
w0rm
opened
4 years ago
0
Reuse the same program
#32
w0rm
closed
4 years ago
0
Parallelise shader compilation
#31
w0rm
closed
4 years ago
0
Enable OES_standard_derivatives extension
#30
w0rm
closed
4 years ago
0
WebGL content can fail to show up immediately on Edge
#29
ianmackenzie
opened
4 years ago
1
Performance improvements
#28
w0rm
closed
4 years ago
0
bump ("elm-version": "0.19.1") :: Rename examples
#27
RalfBarkow
closed
4 years ago
2
Cache attribute locations for a program
#26
w0rm
closed
4 years ago
0
Add premultiply option for texture loading
#25
MartinSStewart
opened
4 years ago
0
Add support for OES_standard_derivatives extension?
#24
ianmackenzie
closed
4 years ago
0
Redundant WebGL calls
#23
MartinSStewart
closed
4 years ago
5
Added support for WebGL 2.0 (and possibility of GLSL 3.0 support)
#22
roboguy13
closed
5 years ago
1
Use drawArrays for sequential buffers
#21
w0rm
closed
5 years ago
0
Fix resetting write masks for the depth and stencil buffers
#20
w0rm
closed
5 years ago
0
Allow creation of Textures from existing image data
#19
davesmith00000
opened
5 years ago
1
Allow efficiently clearing depth and stencil buffers
#18
ianmackenzie
opened
5 years ago
0
Hot-reloading corrupts shaders
#17
MartinSStewart
closed
5 years ago
2
Use gl.drawArrays for non-indexed meshes
#16
ianmackenzie
closed
5 years ago
0
Mesh instancing support
#15
MartinSStewart
opened
5 years ago
5
Version 1.1.0 Runtime error "Uncaught Error: Trying to use (==)"
#14
justgook
opened
5 years ago
0
Add WebGL.Texture.loadBytesWith
#13
justgook
opened
5 years ago
5
Memory leak when creating a mesh in update/view
#12
francisdb
closed
5 years ago
1
Support mat4 attribute
#11
w0rm
closed
5 years ago
1
Support preserve drawing buffer option
#10
w0rm
closed
5 years ago
0
Use WeakMap to fix memory leaks
#9
w0rm
closed
5 years ago
0
GLSL with apostrophes breaks JS output
#8
declension
closed
5 years ago
1
Dynamic mesh support
#7
MartinSStewart
closed
5 years ago
5
Dynamic textures support
#6
shamansir
opened
5 years ago
5
preserveDrawingBuffer
#5
Zelrain
closed
5 years ago
0
Mesh generation in view clarification
#4
reginaldlouis
closed
5 years ago
3
Allow Mat4 to be used as attribute to vertex shader
#3
emptyflash
closed
5 years ago
3
Update docs for 0.19 release
#2
w0rm
closed
6 years ago
0
0.19
#1
w0rm
closed
6 years ago
0