-
To use HoloToolkit it is necessary to set the `-unsafe` compiler option. I'm new to C# so I'm not sure what this means, but I did find the following text on the Unity forums:
"Again, using unsafe doe…
-
Just a minor observation: I would recommend considering the use of Time.unscaledDeltaTime in scripts instead of Time.deltaTime. especially input related scripts.
One of the simpler ways for Unity gam…
-
Isn't it kind of weird how the tagalongs don't orient towards the camera? If you turn about 90 degrees off, the tagalong will be facing so far away from you it's impossible to access.
I tried puttin…
flarb updated
8 years ago
-
This is noticeable if you create a "CursorOffHolograms" model that does not have a "back" side to render. What is happening is the normal when no collision is detected is set in the direction of the u…
-
I'd like to write two HoloToolkit menu options that automatically apply the settings specified here:
https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview#Configuring_…
-
The link at the very bottom of the [Camera in Unity](https://developer.microsoft.com/en-us/windows/holographic/Camera_in_Unity.html) article in the "See also" section, linking to [HoloToolkit Main Cam…
-
The utilities in the Build Window seem to have a hardcoded 127.0.0.1 IP address that they use. Need a way to specify the actual IP of my device.
-
is there a case where GazeManager.FocusedObject might vary - i.e., would there be multiple gaze cursors in a single scene?
namely, why isn't FocusedObject a static variable - when would it need to b…
yosun updated
8 years ago
-
Pull Request https://github.com/Microsoft/HoloToolkit-Unity/pull/244
Many[ experienced Unity developers](http://jacksondunstan.com/articles/3335) would probably tell you not use [GameObject.SendMessa…
-
1) Install Visual Studio Update 2 with its default Windows SDK version.
2) Open PlaneFinding.sln.
3) Build Solution
result: C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\Plat…