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Simply for making the UX more aesthetic :)
**Describe the solution you'd like**
I have several animations I want to implement; here is the list in order of priority
1. (easy) Shadow on submit …
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## I'm submitting a...
[ ] Regression (a behavior that used to work and stopped working in a new release)
[x] Bug report
[ ] Performance issue
[ ] Feature request
[ ] Documentation issu…
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"One other idea to consider that could be quite powerful. Is it possible to extract facial expressions to drive an avatar? Look at the face mesh in the Mediapipe Google example.
Extract a fixed li…
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**Describe the bug**
When loading some fbx files, the position of the second mesh is not correct.
In all programs except Three, the bow direction is normal.
However, in three, the direction o…
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Hi there! I am seeing an issue where the `PluginSetIdleAnimation` function just does nothing.
1. Load an animation (i am using `PluginOpenAnimationFromMemory`)
2. set that animation as the idle …
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### Command
test
### Is this a regression?
- [ ] Yes, this behavior used to work in the previous version
### The previous version in which this bug was not present was
_No response_
…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 11, Core i5-12400F, RX 6600
### Issue description
When click the disk icon and select "Save As" in Animation Li…
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```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
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```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
-
```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…