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### Minetest version
```true
Minetest 5.8.0
Using Irrlicht 1.9.0mt13
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
ST…
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Version: `master branch`
ImGui: `1.90.5-docking`
# Issue
Connecting a OutPin with 2 or more InPin's and then close the program. The deconstructor from ImFlow::Link produces a `"Access violation …
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### The used gdUnit4-action version
gdUnit4-action@master (Pre Release/Master branch)
### The used Godot version
v4.2.stable.official.46dc27791
### Operating System
ubuntu-latest
### Describe th…
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Not sure if this should go here or on the pull request side, but can we talk about how hostile fleets behave when the player leaves the system? Currently, if you are in a pitched battle and it looks l…
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### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Godot v4.2.beta5 - macOS 14.0.0 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 14.0 (Build …
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**Version/Branch of Dear ImGui:**
Version: 1.87
Branch: master
**Back-end/Renderer/Compiler/OS**
Back-ends: custom, based on glfw and opengl3
Compiler: Go
Operating System: Windows
**My…
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### Version/Branch of Dear ImGui:
Version 1.90.8, Branch: master/docking
### Back-ends:
imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Linux + Clang 17
### Full config/build info…
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For an app code that uses a separate Sampler scheme instead of texture-sampler bound scheme,
the following code is needed as in ImGui source. Please refer to glBindSampler doc too.
![image](https:…
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### Tested versions
- Reproducible in Godot 4.x
- Not reproducible in Godot 3.x
### System information
Godot 4.3.dev5; OpenGL3/ANGLE; GPU: Intel HD Graphics 4600
### Issue description
Although t…
3ttu updated
7 months ago
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### Xmake Version
2.8.6 (dev)
### Operating System Version and Architecture
macOS GitHub CI
### Describe Bug
I have noticed this bug for a few weeks now, with sometimes my macOS CI freezing when …