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Use A\* and D\* to design a library this engine can use as path finding. This needs to be easy to use and flexible as many different types of programs may need this. Needs to be abstract
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Harverster stucks when bulding on left of raffinery
I put a screenshot for you here :
http://cloud.novanetwork.ch/apps/files_sharing/get.php?token=a68a9e92a12a63d7759ba24a38397a07418cb84c
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I wanted to slightly change pathfinding algorithm to find a way to cells adjacent to goal. However,
setting is_goal function in navigator class to
static bool is_goal(location_t &pos, location_…
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### Environment
Second Life Release 7.1.4.8329357019 (64bit)
Release Notes
You are at 169.0, 48.8, 24.2 in Rumpus Room 2048 located at simhost-01129fe6e38889eb3.aditi
SLURL: secondlife://Aditi…
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### Is your feature request related to a problem? Please describe.
TL;DR: I want to record the perfect path from a mine entrance to the bottom, then take it.
Long version:
I want to take the p…
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At the moment #77 looks like it will only allow the top risk map on the left-hand layer list to be shown on the map. This is obviously not an ideal situation, and it seems that each different risk/pat…
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Generating links between stars is currently rather ad-hoc, randomly selecting a link and then pathfinding to check whether this results in an isolated region, repeating until the goal sparsity has bee…
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Hi
Thanks for this book, it's a wealth of useful information. In the second edition of your book, you discuss about a simple A* implementation where all nodes are stored in an array, named _Node Arra…
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Moving all heroes into the leftmost column blocks the new waves of enemies from spawning
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She has a pretty strange route and move over two(+) blocks.
![bandicam 2020-08-31 12-39-59-568](https://user-images.githubusercontent.com/27898520/91702516-498dbe00-eb92-11ea-8c72-84b738dc1a7f.jpg)
…