-
Eric Froemling sent me a file that creates payload_info file that contains all information about the files. I have an idea. Can you modify that script, so that it works no matter what platform it's fo…
-
Trying to sync the 3 generators and the buttons have no effect. Tried an earlier save but still does not work.
-
Here's how I understood our recent discussions:
In the deployment repo, we do the testing with the setup that John has already prepared (testing compiler with framework and framework with compiler…
-
Ideas about our project
We can assume that all, professor and students, have laptops with webcams and microphones.
-
This would make the game more dynamic and require less modders resources.
Some links.
http://opengameart.org/forumtopic/flare-map-generator
Looks like this one is fully based on Macros, done as Ope…
-
We attempted to export images from `dataset_generator.DatasetGenerator` but found that they did not accurately represent the actual form of anime images. Therefore, the performance of the trained mode…
-
I noticed while experimenting with `canvas-sketch` that when you export an image using cmd + s or an animation using cmd + shift + s, the render function is called twice for each frame.
To reproduc…
-
Typically in legacy code bases there will be a ton of violations, when architecture rules are introduced for the first time. ArchUnit supports the 'archunit_ignore_patterns.txt' file, to exclude messa…
-
Hello, I was reading the tests for aggregate signatures and I noticed there didn't seem to be any asserts to check the validity of partial signatures. Is this an easy feature to add to the library?
-
Using the following rules in MoreInterestingGrammarRules:
rule = new GraphRule(ZeldaGrammar.START_S, ZeldaGrammar.KEY_S);
rule.grammar().setStart(ZeldaGrammar.START);
rule.grammar().addNodeToSt…