-
Hi, I tested and found that WavLLM can sometimes understand audio sounds too. Seeing that all the training data mentioned in the paper are speech-related, I just wonder where comes this capability ple…
-
sound ids (those are used in sound packet) are completely different between versions, however this is not a case with sound names. Anyway it’s always much easier to work with sound names, so any data…
-
When the default device on an MBP is the built-in microphone, and I configure cubeb with mono input from the default device, the volume drops to an imperceptibly low level (even when the sound is very…
-
**Describe the bug**
Whenever I add a click sound to a button that changes to a different menu, the sound gets cut off.
**To Reproduce**
Create a button that plays a sound on click and changes to…
-
### Details
Since Left 4 Dead, The soundscape system has changed and when the soundscapes from the maps are used in Garry's Mod, Sounds that depend on certain area play in the background globally inst…
-
These events are currently VERY similar except:
- Music has a loop and fade option
- They use different audio players
It could make sense to make it one event. However this is just an idea. Would…
-
Hi hope you can help i have noticed after changing to betterduino some sounds are not triggering with the sequence trigged eg the beep cantina the panels work but the sound for that seq dose not trigg…
-
I have some files with E-AC3 Atmos sound tracks which I cannot get to not transcode.
My Kodi box is attached to the TV using HDMI, which is then attached to my soundbar using eARC.
-
I'm not sure if this is present in all games, but for Pokemon Crystal, there's an audio pop after each sound.
It comes after the gbc splash screen ping, it comes after the Unknown pokemon sounds i…
-
i pass a single spekar. when run it on multiple text, some time it gives different result. could any one explain or how I can fix it?