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**EDIT**(@eddyb): while there are reasons to _avoid_ such arrays, the slowdown is the immediate Rust-GPU bug - I've left unchanged the original text, but used ~~strikethrough~~ for parts that don't ap…
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**Environment:**
OS: Windows 10
GPU and driver version: GeForce RTX 3070 Ti; NVIDIA 560.94
SDK or header version if building from repo: VulkanSDK 1.3.290.0
Options enabled (synchronization, best…
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Hey
is it planned to support binding to CUDA in the future?
It would be a great enhancement I think :)
Best regards
Chips
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##### Detailed description
As Apple already deprecated OpenCL, the only way to use GPU acceleration in the future is either through the Intel OpenVINO (what only supports Intel GPU's) or through Vulk…
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`glslangValidator -V -D -e main test.frag`
```
uniform float4 u_test0;
cbuffer : register(b0)
{
float4 u_test1;
};
void main(out float4 fragColor : SV_TARGET0)
{
fragColor = u_t…
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`SPV_NV_mesh_shader` seems to map quite well to Metal 3 mesh shaders and we'd need to be able to translate them for https://github.com/KhronosGroup/MoltenVK/issues/1618.
I looked into implementing …
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**What is the issue you're encountering?**
I'm looking to implement bitfieldInsert and bitfieldExtract functions in Slang for reinterpreting structs of data, and want to make sure our Slang->HLSL…
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We would like to enable the cl_khr_subgroups extension for the following functions:
These functions will map to Builtin constants:
* get_sub_group_size - SubgroupSize
* get_max_sub_group_size - S…
sjw36 updated
3 years ago
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**Description**
When compiling across linux, OSX and windows, it seems the spirv register ids don't match, though the functionality of the shaders seems identical.
This reordering of ids makes the …
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Pipe tests have been disabled from api/clGetKernelArgInfo as they were failing due to clang issues.
Ideally they will be enabled once these issues have been fixed.
https://github.com/KhronosGroup/…