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How the collision detection will work? I ask because the collision system gives you only the SKPhysicsBody and it's parent, so you can't find his LGEntity.
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I'm trying to create an effect where the particle is animated in a circular path, instead of around the rectangular layer.
I'm sure it must just be something simple, but I can't find any references t…
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Hi there, it's me again. It appears that I've stumbled across a similar glitch, but this time it happens when scrolling a TMXLayer. By the way, I am using your current build this time.
It seems that …
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> I have another error :
>
> ```
> Creating SDK from template...
> Copying additional SDK resources...
> Traceback (most recent call last):
> File "SDKBuilder.py", line 239, in
> main(sys.argv…
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@Greek6 @k-liu @Sebastian93
Ich würde vorschlagen, dass wir uns diesen Samstag oder Sonntag im Teamspeak treffen (oder von mir auch aus an der Uni) und über den weiteren Ablauf des Projektes reden.
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I'm not quite sure how to integrate this with SpriteKit. I've been searching for answers but none turned up.
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User guide – similar to what SpriteKit has.
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First, thank you so much for writing and releasing this, I found it quite easy to get it implemented in my SpriteKit app.
In my game, I want the sprite to be able to walk up to a boundary and stop if…
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I'm fairly new to Xcode. It looks like a lot of the `NSCoder` method calls in JSTileMap.m are calling explicit iOS methods that are slightly different in OSX. I've changed them over by hand to attempt…
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I find myself using `let` for constant class properties, but often forget that you can use `let` for constants within the scope of functions.
My proposal is that `let` is used for any value that is a…