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Might be related due to fur fin generator. May not have been present in older releases, but that has not been confirmed. May be related to import as it is claimed that pasting meshes imported with old…
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Dungeon / lost woods inspired modular forest. It will be used for generating a maze-like forest one could get lost in.
## Entrance
The forest is to be surrounded by something to see it from afar. Thi…
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### Version Number
1.18.3
### What branch are you on?
master
### Describe the Bug
Every time I run overlays each move is looked up and processed again. This takes forever, it does not seem like t…
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Kat was unable to do any work this morning due to the he laser head jumping between cuts. Fatih was having a similar problem on Monday - @MatthewCroughan believed this was due to saving with a differe…
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TL;DR the Rust ecosystem is largely Apache-2.0. Being available under that
license is good for interoperation. The MIT license as an add-on can be nice
for GPLv2 projects to use your code.
# Why?…
kvark updated
2 years ago
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### Introduce the problem
This issue is used as a dedicated discussion about the drawing-task of the multi-threaded-drawing. The original idea comes from #3643.
This discussion covers the followin…
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As the summary says...
For possible follow-up tickets:
- simplicial abelian groups and Eilenberg-Mac Lane spaces.
- effective homology and related computations that Kenzo can do but we can't yet.
…
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I was testing with a scene that has roughly 3 million triangle Mesh instances placed in a large box-shaped area. The instanced geometry is fairly simple, 1280 triangles in a disc-shaped object and sho…
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Hello,
I would like to do a simple pick & place task using the `puzzle6.yaml` and two PSMs (`psm1.yaml` and `psm2.yaml`) .
When the gripper interacts with the objects in the scene, it passes thr…
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For the effort in `Migrate Anomaly Detector plugin to work as an Extension` (#24), where is this code going to be worked on?
I would suggest tightly coupling the initial effort to this repository t…