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Possible candidate for GSOC. The testing will be long running, so should be separate and run occasionally. Organization open to discussion.
### Reproducing code example:
```python
import …
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The formula [no_redred-blueblue.txt](https://github.com/meelgroup/cmsgen/files/10497847/no_redred-blueblue.txt) has 18 solutions. CMSGen generates two of the solutions consistently less often than the…
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It's plausible that using a uniform profiling interval could produce biased samples since the interval might be in lock step with what the code is doing. Should we using random intervals for the profi…
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Hi Xenko team. I tried several ways and it seems to be impossible.
The following code compiles, but fails at runtime -
shader TextureColor : ComputeColor, Texturing
{
overri…
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@hpieper14 @ChrisRackauckas @frankschae @KirillZubov
Design discussions here so that they don't get slurped up by slack.
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Traceback (most recent call last):
File "/home/cc/3dgs/SC-GS/train_gui.py", line 1886, in
gui.train(args.iterations)
File "/home/cc/3dgs/SC-GS/train_gui.py", line 1000, in train
self.…
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My question is actually because I have a normal(theta,sigma) distribution where theta is dnorm(mu,tau) and then I assign mu dunif(-10,10).
I want to have dunif (-10,10), how can this work? shoul…
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The examples output to a vector\, and I find no mention of Doubles.
Having used the older FastNoise, I remember I could just add `#define FN_USE_DOUBLES`. Is there similar support here?
sfla updated
5 months ago
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Thank you for showing such excellent work,but I still have some problems about subsample the data.
Firstly, I don't understand the comments of " #accounts for the double-counted lines" and the meani…
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### Godot version
3.4.2
### System information
PopOS
### Issue description
Simple shader that transforms a sprite using a gradient texture. Three images:
1. A single image 80x64, thi…