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From the "Bake Resolution" doc:
> Sound sources can't be located inside "filled" voxels (i.e. voxels that contain geometry). This results in no sound.
I'm concerned that we're going to "lose" a lo…
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Hello,
I just noticed an update to the Project Acoustics plugin for Unreal Engine. It seems it was posted yesterday. Is there a changelog for that somewhere? Thanks!
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There is interest in the implementation of the fluctogram in the librosa?
I have seen some articles [1] using this feature to perform Singing Voice Detection, and I was wondering if it is usefu…
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@satra , @satvik-dixit started from the implementation of the cepstrum I had for the UVP paper and computed the CPP from there. He also ran it in Praat to compare and he's getting slightly different …
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I appreciate the support so far and the patience with someone new to this plugin. I keep getting the following screen when trying to open an Unreal project. Once I click on it tries to compile and thr…
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Hi, my ESP32 DevKit C v2 is bootlooping when I try to use the example audio source. I was first trying to connect to a Creative Stage Air, and now I'm trying my WF-XB700 buds. I'm using PlatformIO on …
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Hi,
I had Unreal Engine and Project Acoustics running fine on my local machine for the past month or so with Unreal Engine 5.0.1 but recently tried to bring on an Art Team who were all hit with er…
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### Manufacturer
Wacom
### Product Name
CTL-4400 (could be CTI? It's hard to read the black text on black tablet)
### Device Width
_No response_
### Device Height
_No response_
…
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Cool tools you are developing!
I am interested if you have plans to add python based soundscape analysis tools to this work?
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**API Platform version(s) affected**: 2.6.4
**Description**
When I create a custom Getter, the returned collection is not correctly serialized: collection of object and not an array of IRI.
*…
mpiot updated
2 years ago