-
```
I noticed ugly polygon pop-up in both Omikron/Nomad Soul and Spec Ops II (see
pics). On real hardware there is fog to blend distant polygons in.
Comparison videos (both from around 4:00 mark):
O…
-
### What went wrong?
I copied the example code of this function, but when it runs, an error occurs. What is the problem
![1723278732507](https://github.com/user-attachments/assets/efdbb320-f1ca-4490…
-
```
I'm running Funtoo Linux (a fork of Gentoo). While trying to compile the svn
source 969 I get errors that certain files cannot be found. It turns out that
several files have names that are in th…
-
### Describe the issue
In the standard Lego.cfg configuration file, there are invalid comments used when defining the fog colour values for Rock biomes: **`// ROCK FOG`**
The token `//` **is not…
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Hello !
First of all, thank you for sharing your hard work !
I am not super strong at coding especially in C# ! :) I am tryning to implement a fog of war system that would hide the nodes after the n…
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### Godot version
4.0.3 (steam version)
### System information
Windows 10, Ryzen 3600x, Nvidia 3080 ti, Vulkan Forward+
### Issue description
I have a light with a image texture (godot icon) poin…
-
```
I'm running Funtoo Linux (a fork of Gentoo). While trying to compile the svn
source 969 I get errors that certain files cannot be found. It turns out that
several files have names that are in th…
-
In the paper, it's mentioned that step_size = bound / sqrt(iterations). But based on the output files, e.g.
analysis/calibrations/imagenet-100/fog.out
analysis/calibrations/imagenet-100/snow.out
…
-
```
I noticed ugly polygon pop-up in both Omikron/Nomad Soul and Spec Ops II (see
pics). On real hardware there is fog to blend distant polygons in.
Comparison videos (both from around 4:00 mark):
O…
-
```
What steps will reproduce the problem?
(please provide as much detail as possible)
1. For example in level 8 (Tickle): The dungeon special in the top eastern
corner is surrounded by impenetrable …