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Reported by : DavidG
Description :
Suppose a game uses the default second-person narrative voice and the player has no name. If you switch bodies, "your former self" will appear in the game. As-is, …
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Example: https://mila.quebec/en/publications/
It would be nice to reuse the same code as in the Mila website. Not sure if that's 'easily' possible via RTD
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## Description
All test narrative scripts should be moved to their own folder, outside of the "Resources" folder. This is because everything in the resources folder is included in the final build of …
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### 1. What is your project? (max 100 words)
AllTrueVision is a collaborative app for creatives to build original narrative projects in Augmented Reality. We aim to democratize multimedia…
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**What problem does this solve or what need does it fill?**
[Yarn Spinner](https://yarnspinner.dev/) is a narrative tool used by many indie game studios and game writers to build stories in games. Be…
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# Hello everyone!
About 8 months ago I published [Entitas on the Unity Asset Store](https://www.assetstore.unity3d.com/#!/content/87638)
(see "Entitas on the Unity Asset Store" #413).
Earlier t…
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### Origin
- Came up with this convention from this game: https://hanab.live/replay/794484#6
- From my perspective, it is weird that Utopia refused to play their card (potentially a red 1) and stole…
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Reported by : DavidG
Description :
While tinkering with Possessive() in english.h in the Inform6 Library (http://www.intfiction.org/forum/viewtopic.php?f=7&t=21349), I wound up getting this error when…
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Extending the Quote functionality to allow for threaded messaging.
This could be a simple 'Quote 2.0'-style like WhatsApp where the quoted text is hyperlinked and when clicked makes you scroll up to …
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Minetest GUIs are inconsistent and unpleasant to look at. I suggest formalising a new design that is nicer to look at, and will apply to the engine.
I don't have the experience to work on this by m…