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### Describe the bug
`ReadOnly` attribute does not work on GameObject and Component properties
### To Reproduce
1. Put a `ReadOnly` attribute on a GameObject or Component property
2. See that you c…
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The issue is that the temp.sm and various pieces of code that work with the text piece from unity aren't able to figure out that the text piece is equal to surf monkeys even though the debug.log displ…
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I had a thought of something that's not currently a task, but might be beneficial at some future point. We have a `GameObject` called `Enemies` that we make the parent `GameObject` of all the enemies,…
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It would be great if the `Usages Window` could be used for more than just finding where a field was set. For example finding usages of a `GameObject` or `Component` in a scene.
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Hi,
Your project is fantastic, but I had some issues with using it.
I tried using your project in Unity 2022.3.1f1 with the Prototype scene and the XR Device Simulator. When I try to grab the wheel…
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I fixed in my fork,here is the commit https://github.com/baogejin/mod-eluna/commit/96dd74668c4bb0ab4ec8df723aa4c15594f62a37
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**Is your feature request related to a problem? Please describe.**
When debugging only the stacktrace is available - from which you can get no info on which instance of the type raised an event.
*…
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Today I do a profiling and notice that the current usage of `Variable.AddListener` and `.RemoveListener` causes at least 4 allocations every frame.
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Each of these methods creates 1 allocation…
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I am currently working to implement the Networking system from BossRoom into my own project so that I can learn how High-Level Networking is implemented in the new Unity Netcode for Gameobjects system…
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```
What steps will reproduce the problem?
1. Apply an iTween to an object
2. Set up a GameObject variable on the prefab referring to itself
3. Instantiate a new copy of the GameObject
What is the e…