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**Describe the bug**
The input file for optimization of transition state for G09 in cartesian coordinates is not a valid input file for G09 program.
The problematic line is:
`# External='xtb-gauss…
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Minecraft version: 1.20.1
Mod version: 7.4.0
Minecraft Forge version: 47.2.20
Mod Pack: All The Mods 9: To The Sky
[crash report link (ATM9Sky)](https://pastebin.com/9xt2GUN3)
…
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I wrote a spring boot application and sample api. I found out the performance between 1st race(right after application started) and 2nd race(I think it is warmed up) was remarkably different. I guess …
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### Labels
[BUG][MAJOR]
### Description
The puddles of fluorosulfuric acid can.. for some reason melt masks and helmets despite usually not being high enough to cause you to DROWN in it (wh…
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**Description:**
When sending PATCH `/Users/{{userId}}` call with null value:
```json
{
"schemas": [
"urn:ietf:params:scim:api:messages:2.0:PatchOp"
],
"Operations": [
…
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### GZDoom version
GZDOOMVR 4.11.3
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 10
### Please describe your specific OS version…
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Ethos 1.5.7
I don't know if this problem existed before (in 1.4.x) because I didn't use built-in throttle mix up to now. Now in 1.5 throttle mix was improved and looks great so I use it.
Proble…
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### Before submitting your bug report
- [X] I believe this is a bug. I'll try to join the [Continue Discord](https://discord.gg/NWtdYexhMs) for questions
- [X] I'm not able to find an [open issue]…
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As the title says, I found that after installing the mod villages (especially plains villages) spawn way too frequently and way too close to one another. Pictures related, this seems to happen way too…
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Relative to issue #2484
What is even the purpose of that artificial restriction?
Anyway, I don't think it is mimicking whatever PIP does (if it does):
To be specific - I am editting a packag…