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It looks like HomeAssistant Light entities have support for an "effect" property that we could use to set the effect of a DMX fixture. Possibly the "flash" value could be used to control the effect sp…
DGdB updated
10 months ago
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I had to make a minor change for newdev to build on Sierra, don't know if this is correct:
``` patch
diff --git a/src/ckb-daemon/os.h b/src/ckb-daemon/os.h
index 0e26d21..4eb5e45 100644
--- a/src/ckb…
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I am wondering how well semantic segmentation into object and material data and reflection/refraction passes would work in this render pipeline. If it were part of the ray tracing process it would get…
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It would be SUUUPPPPER cool if you could use PocketVJ as a lighting fixture. The idea is that you can control an image with a lightingdesk, via DMX/Artnet.
There are many possibility's, but let's s…
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Hi,
from what I got from the docs I am currently not able to control shutters using commands like "open"/"close" or "up"/"down".
I feel like it should be quite easy to add this - but unfortunately…
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First of all, thank you for this code!
I'm trying to work with it and my Entec USB Pro got found immediately! :)
I created a C# console app and loaded your demo class in there from your example in…
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Hi Blitz,
Great work mate!
Just wanted to ask you to bear in mind the separate blurs for bright and dim lighting. I know you've implemented a static blur for Community Lighting and that works great,…
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- discuss whether, how, and to what extent collaborate with the open fixture library, it's team and the community
- some ideas that came to my mind:
- gdtf import / export plugin
- udr import …
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As soon as any contant has a `u` suffix the compiler "explodes"
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Using the entity-controller and it works close to perfectly.
One thing I am missing is a pre-dim function. That would dim down the lights to a certain level x amounts of minutes before shut off.
P…