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This issue is a summary of various discussions and my own observations. I hope it would be useful to discuss and document this problem so it can be fixed.
So basically, the main problem here is tha…
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### Problem
Can't register keys to anything. Arbitrary input defaults. No extensions. Static. Multiple requests for fix.
### Solutions
minetest.register_input_binding(name, default_value_opti…
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I just tested the new HUD. Overall, it's very nice. Good job!
But (as always!) there's room for improvement.
I found myself experiencing information overload. If you compare it with how I arra…
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~~1. Authentication failures should be logged by default.~~ see 4
2. There should be authentication rate limiting
3. There should be an account lockout feature (with sane defaults)
a) admin sho…
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##### Issue type
- Design flaw? / bug?
##### Minetest version
5.0.0-dev
##### Summary
The height of `plantlike_rooted` depends on `param2`, but the selection box size is constant and ignores…
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##### Issue type
- Bug report
##### Minetest version
```
Minetest 0.5.0-dev (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=None
RUN_IN_PLACE=0
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE_FREE…
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##### Minetest version
```
Minetest 5.6.0
```
##### OS / Hardware
```
Operating system: Linux (Manjaro KDE 21.3.7)
CPU: Intel i5-10500H
```
##### Summary
I have the 'build inside pla…
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I suggest that Lua entities can have an inventory, similar to what players and nodes already have.
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Note: I posted this to keep this *feature request* separate from the *documentation bug repor…
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What needs to be done
If you sleep you seem to sink in the bed (that is probably a bug XD)
If you lay in your bed the night shouldn't be skipped instantly it should take a couple seconds
You als…
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Often when modifying a terrain, an update draws an artifact that breaks the illusion of being deep inside the terrain. It's quick, but not imperceptible even at high framerates. If you turn on vsync a…