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### Bug description
The following causes an error
```
fn main() raises:
let d = String("abc")
let n : PythonObject = [d, "apple"]
print(n)
```
The error is:
```
let n : …
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Modularization of the application into separate repositories after completing upgrade
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Enhancement to #5730
### As ...
Ozzie - Operator
### I want ...
To have my interfaces automatically renamed when moving the module that they reside in
### So that ...
I don't have t…
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Create a smart contract with staking and unstaking functionality that can be imported to other projects. Identity staking should import this smart contract
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Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.
Allar updated
3 years ago
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**Is your feature request related to a problem? Please describe.**
Tokens with tiny size occupy the same grid space as normal sized tokens.
**Describe the solution you'd like**
Have the tiny toke…
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So, we get custom item models already, but I'm hoping that we might be able to also have it able to load in multiple models/alterations at once.
Say you have a dynamic sword crafting system where …
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```
Bas and me think that Flotr should be splitted into modules. I've thought
about it a little and think it should be splitted like that :
* core - Flotr
* graph - Flotr.Graph
* color - Flotr.Color
…