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FlaUI supports moving the mouse and just sending mouse inputs, without necessity of locators.
While this may be a rare use-case when testing applications, it would still be nice to have additional …
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3D shooter Godot
features:
- basic bot enemies (random movement or set paths - no AI)
- health
- basic map with one floor
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The wandering behavior of the birds is too simple.
There is a bug where birds hover near the player and get stuck.
Both should be fixed.
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## What problem does this solve or what need does it fill?
It's just a syntax sugar for better entity code organization
## What solution would you like?
```rust
#[derive(Bundle)]
pub struct…
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Is there a way to make is as smooth as using a mouse? could this be a keyboard polling rate issue?
Anyways I'm in love with this, tysm for making it
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# Description:
On the second page of the website, just below the heading "Raise your hands to save world animals life", there are several buttons with a hover effect. When hovered, the size of the bu…
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When ships move (thrust, turn, etc) they are not animated. It would be nice to have something.
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**Is your feature request related to a problem? Please describe.**
When printing with printers that do not have a motor to rotate the spool and the spool has to rotate due to the tension of the filam…
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Godmode affects player movement mechanics that are unrelated to taking damage or debuffs. I've found two cases where this happens, both caused by godmode forcing `lock_input_timer` to 0.
- Godmode …