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[reporter="pstumpf", created="Fri, 8 Feb 2013 11:35:53 +0100"]
SampleBrowser crashes on startup on OpenBSD; gdb backtrace with debug symbols, crashes somewhere in PCZSceneManager due to a NULL derefe…
paroj updated
7 years ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1669)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-492…
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My resources_d.cfg is empy. when I comment out `cf.load(resourcePath + "resources_d.cfg");` it works
CODE
```
#include
#include "Ogre.h"
#include
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/688)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-4514-a951-23db5ecc…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/985)) by Morgan Quigley (Bitbucket: [Morgan Quigley](https://bitbucket.org/%7B92f5a4e9-2e82-4…
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Hello Elie,
I am now getting this error with the Ogre demo:
/usr/include/boost/type_traits/type_with_alignment.hpp(128): Error: undefined identifier 'cpp' in module 'cpp.boost.detail.has_one_T'
/usr…
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You say on the wiki that webrender is like à game engine, so why not watch and inspire from the source code of existing game engine ?
You could win a lot of time !
Here the godot engine : https://g…
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Hello,
When using a ROS-based (Kinetic here) installation of ViSP, the default pathes for vpAROgre resources and plugin are the following in vpConfig.h:
```
// Defined if Ogre3d plugins.cfg is ava…
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[reporter="dermont", created="Tue, 10 Nov 2015 14:17:56 +0000"]
Sorry for raising such trivial issue again, another unicode problem parsing OgreResourceTransition.h with gccxml.
Same position/pro…
paroj updated
8 years ago
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See which 3D engine we require, if any. Candidates are self-made engine (the "BlueBear" engine), Ogre3D, and OpenSceneGraph.