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## Description of issue
I'm trying to start steam VR but the compositor never starts correct. The output from vrcompositor.txt is:
Tue Sep 13 2016 11:32:35.767 - //===================================…
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#### Your system information
* Steam client version (build number or date): Jul 20, 2021
* Distribution (e.g. Ubuntu): OpenSuSE 15.3
* Opted into Steam client beta?: [Yes/No] No
* Have you check…
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When debugging some projection issues in a Unity game I went all the way down to OpenVR API and found this strange (and I assume wrong) behavior of `IVRSystem::GetProjectionMatrix`:
(I am using Pima…
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I am currently trying to start the mod on my Quest 3 but it immediately crashes:
These are my logs:
[Message: BepInEx] BepInEx 5.4.22.0 - valheim (26.10.2023 21:57:52)
[Message: BepInEx] U…
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i9-9900kf, 1070ti, htc vive(basic hardware info). After Windows 10 2004 build UPDATE opevr input emulator made vr screen shakey and jittery also KinectToVR had different problem, in steamvr or any oth…
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reading input from a usb gamepad (like the top shot elite controller) to emulate stuff like the touchpad would add a lot of flexibility to the system
here is a link to one of the controllers:
ht…
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About 20 minutes into the game you go through a tutorial where you have to use your index finger control while pressing on the side of your "visor" aka your head to activate a light. After several min…
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Steam says SteamVR crashed with the ALVR plugin enabled (error 109) but then it starts with the plugin disabled and then of course doesnt get recognized by ALVR.
And if i try to close SteamVR via the…
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I am currently working on a custom OpenVR driver with an HMD that has angled displays. The angle for each display is approximately 26 degrees and calling TrackedDeviceDisplayTransformUpdated() fixes t…
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While debugging a D3D11 mixed OpenVR/OculusSDK application I realized that GetProjectionMatrix does not allow to choose handedness. I understand that calling with API_DirectX should return a LH matrix…