-
I've found out about this and explained it further here: https://community.particle.io/t/photon-device-name-not-returning-anymore/28088/4
I'm using the following code to connect to mqtt:
```
vo…
-
Please upload your ideas asap so I can give you some feedback.
-
## Problem
I have a suggestion for particles: When a particle dies, add the option to spawn a new particle (or particles) at this position.
## Use cases
* Raindrops that fall from the sky, bu…
-
### What happened?
I've written a very detailed bug report about invisible particles under several circumstances, changing based on the particle rendering order defined on shaders.properties; Pretty …
-
N-body simulation on a CPU using the Barnes–Hut tree
-
##### Minetest version
5.6 present
##### OS / Hardware
Operating system: windows
##### Summary
![image](https://user-images.githubusercontent.com/24964441/185803333-5717586e-357b-43d7-9f81-b6…
-
ParticleSystem sometimes seems to be lagged on spawning new particles.
-
So I've seen some games use `SpriteBatch` for particles at times (or particle like things). While this works it is inefficient because generally the code looks like this:
```
foreach (var e in myem…
-
RangeError: Error #1125: The index 16383 is out of range 16383.
at away3d.animators.states::ParticleStateBase/updateDynamicProperties()[C:\Users\Stage\git\away3d-core-fp11\src\away3d\animators\sta…
-
Rain has a physical presence that can be manipulated by the player, such as by pooling or flowing
- [x] Rain has a physical presence
- [x] Water particles do something
- [x] They also do somethin…